Tuesday, 8 October 2013
3D backgrounds, hand-drawn characters.
So I'm using a lot of 3D in my work these days. Being able to quickly knock together a set or backgrounds means that I can move cameras around, light the scenes and squeeze a lot of detail in my boards. I've got a steadily growing model archive of props and scenery that I've created for various projects - and anything I don't have, depending on the complexity, doesn't take all that long to build.
It comes in especially handy if there's more than one shot that needs to be drawn for a scene, I can move the camera, render another background off and then get the characters drawn in over the top as shown here.
Labels:
3D,
blender,
drawing,
film design,
preproduction,
Storyboards
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