Showing posts with label preproduction. Show all posts
Showing posts with label preproduction. Show all posts
Monday, 10 March 2014
Drink responsibly
A few boards from the opening shots of a recent project for a well known drinks manufacturer. The director I was working with wanted lots of close-ups of a cocktail being made; ice tumbling into a glass, alcohol being poured etc... lots of drink-porn type shots. Good fun to do, though as usual, I had loads to produce and very little time to.
Labels:
Commercial Work,
drawing,
preproduction,
Storyboards
Thursday, 23 January 2014
(Slightly) Gory Boards.
More storyboards......
Today has been a fun day.
This storyboarding job is pretty epic. I've had to blast through around 100 storyboards over the last week and as a consequence I've had to really speed up production. Not all of them are as polished as these few. I've just finished another section today, and as I knew I was coming to the end I was in the mood to have a pleasant day drawing. I really enjoyed doing these ones, a little gory perhaps, but fun to draw.
Do I need to explain what's going on? The chap in the foreground has been run over - the chap in the background is cleaning brains off the bonnet.
On to the final section tomorrow.
Labels:
film design,
preproduction,
Storyboards
Friday, 22 November 2013
"The Dark Road" Storyboarding.
So, I've been asked about how I've been putting
these storyboards together so rather than posting excerpts and
arbitrary boards as I have been doing recently, I thought I'd do a more comprehensive blog post
about how I go about it.
I've been working on preproduction for a Noir
feature film: gangsters and hit men, car chases and robberies – all
that good stuff. So from start to finish:
Script/shotlist. This is what I receive from my
client. Sometimes it's a brief description, for example “Shot
30: MCU on Jared, front on, waiting coolly in the driver’s seat.
(Camera is peering in through front windscreen)” Sometimes
it's a lot more precise, sometimes I'll get a reference photo or a
thumbnail included with a quick doodle from the production team when
they're wanting something specific.
Next, backgrounds. In most
cases I make the backgrounds in 3D. I can get more detailed
backgrounds in there and surprisingly it also works out quicker, if
there are multiple shots in the same location I can just move the camera around a little bit and tweak the lighting. It's also useful to
get the exact shot I'm looking for and gives me a lot more control
over the scene. It's essentially a mini set for me to play
around with. Also over the course of jobs that I've finished, I've
built up an archive of models; items and locations that I can place
in the scene. Of course some items still need to be made... such as
this moose head from a bar scene in “The Dark Road.” I don't know
if I'll ever need to make a moose head again. If I do, well, I've got
one now.
Then I simply draw the
characters directly into the computer, a few tweaks to the tones and
mood lighting for the final polish and it's done.
Why do I use 3D for the backgrounds? Well, I'm
working towards combining my animation work and the storyboarding
work into animatics next year. I saw this superb work and realised that I'm doing something very similar with my work. If
you saw the "Noir" animation I released earlier this year, it's pretty
much the same idea; hand-drawn characters over 3D backgrounds.
Finally, here's a quick demo of another shot:
68. TWO SHOT, Jared and Sam in Ryan’s
mansion. They have turned the place upside down (piles of smashed
junk everywhere), books pulled out of a bookcase (RHS frame). At the
back of the shot a large, tall window, with one pane has been smashed
(their entry route). To the left Jared (facing away from camera) is
searching through items (chucking stuff behind him). Sam is in MCU,
LHS frame. He is holding a book, looking at it. The book’s title
is ‘The Suicide Club."
Labels:
3D,
film design,
preproduction,
Storyboards
Tuesday, 5 November 2013
Sunday, 3 November 2013
Wednesday, 23 October 2013
Some characters...
So I've had to do some quick conversational storyboards for this job, over-the-shoulder shots of characters chatting. Here's three of the main characters in one image..
I'm pleased with the bald geezer in the middle.
Labels:
drawing,
film design,
preproduction,
Storyboards
Wednesday, 16 October 2013
Thursday, 10 October 2013
New Avatar?
Tempted to use this as a new avatar...
Perhaps not. "Ryan opening flat door to a greasy / sleezy looking landlord" as it says in the script.
Labels:
film design,
greasy,
preproduction,
Storyboards
Tuesday, 8 October 2013
3D backgrounds, hand-drawn characters.
So I'm using a lot of 3D in my work these days. Being able to quickly knock together a set or backgrounds means that I can move cameras around, light the scenes and squeeze a lot of detail in my boards. I've got a steadily growing model archive of props and scenery that I've created for various projects - and anything I don't have, depending on the complexity, doesn't take all that long to build.
It comes in especially handy if there's more than one shot that needs to be drawn for a scene, I can move the camera, render another background off and then get the characters drawn in over the top as shown here.
Labels:
3D,
blender,
drawing,
film design,
preproduction,
Storyboards
Tuesday, 1 October 2013
Moose
More storyboarding. This time, a detail from a scene in a bar. Look carefully and there's a moosehead on the wall in the background.
Labels:
film design,
illustration,
preproduction,
Storyboards
Monday, 30 September 2013
Stripe up.
![]() |
| Board 62. Slashed with a blade. |
Something nasty is happening in this car. Close-up from the Storyboarding job I'm working on at the moment. Spent far too long doing this one, but enjoyed it and treated it as a warm-up for the remainder of these boards.
I expect I'll post a few more as the job goes on, there's tons of them to do.
Labels:
film design,
illustration,
preproduction,
Storyboards
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